WebOct 4, 2024 · When doing this (overriding the CreatePropertyGUI method), I get the "No GUI implemented" message in the place of the property. Added Debug.Logs inside and … WebTo create a custom PropertyDrawer using IMGUI, you have to override the PropertyDrawer.OnGUI on the PropertyDrawer class. If the PropertyDrawer is used inside a UIElements-based inspector or EditorWindow, the UIElements implementation will be used if PropertyDrawer.CreatePropertyGUI is overwritten with a fallback on any IMGUI …
CreatePropertyGUI drawer no rendering in inspector: "No …
WebBut this is my recommended way: [CustomEditor (typeof (MyType))] public class MyTypeInspector : Editor { public override bool RequiresConstantRepaint () { return true; } public override void OnInspectorGUI () { base.OnInspectorGUI (); // Draw stuff } } If you need to refresh an inspector Window while Unity is playing, you can simply change the ... WebSep 20, 2024 · Be careful, the accepted answer showing the trick with DrawDefaultInspector seems to be obsolete in the newer versions¹ of Unity, which use UIElements by default in … horror work stories
PropertyDrawer.CreatePropertyGUI will not get called …
WebCustom Property Attribute using CreatePropertyGUI is not repainting I am trying to make a custom attribute that allows me to hide or show code based on bools or enum values that I have. I managed to get the IMGUI version of the tool working pretty well, but I need to bind some of the data to my tool that I am making using UI Elements. WebFeb 28, 2011 · 1,109. I have a string input value. I want to select a value from a dropdown with dynamic data. I added a custom type and a CustomPropertyDrawer. I added both OnGUI and CreatePropertyGUI methods. I created a custom node. I added my custom node to a graph. On node there is no editor fields. OnGUI and CreatePropertyGUI … WebPropertyDrawer.CreatePropertyGUI. Leave feedback. Suggest a change. Success! Thank you for helping us improve the quality of Unity Documentation. Although we cannot … horror worst to best