WebA humanoid who becomes a ghoul in this way retains none of the abilities it possessed in life. It is not under the control of any other ghouls, but it hungers for the flesh of the living and behaves like a normal ghoul in all respects. A humanoid of 4 Hit Dice or more rises as a ghast. Ecology. Environment any land. WebUndead. Undead are once-living creatures brought to a horrifying state of undeath through the practice of necromantic magic or some unholy curse. Undead include walking corpses, such as vampires and zombies, as well as bodiless spirits, such as ghosts and specters.
Dread Ghast (CR +2)[3pp] – d20PFSRD
WebCreatures damaged by a ghast’s natural attacks must make a successful DC 15 Fortitude save or be paralyzed for 1d4+1 rounds. Paralyzed creatures cannot move, speak, or take any physical actions. The creature is rooted to the spot, frozen and helpless. Unlike ghouls, A ghast’s paralysis even affects elves. WebThis SRD site Requires the use of the Dungeons & Dragons Player's Handbook, Third Edition, published by Wizards of the Coast, Inc. Dungeons & Dragons (r) and the d20 system are registered trademarks of Wizards of the Coast, Inc. in the United States and other countries and are used with permission. azeotrope kältemittel
Gust of Wind – d20PFSRD
WebThe ghast has advantage on Wisdom ( Perception) checks that rely on smell. Stench. Any creature that starts its turn within 10 feet of the ghast must succeed on a DC 13 Constitution saving throw, or be poisoned until the start of its next turn. On a successful saving throw, the creature is immune to the ghast’s Stench for 24 hours. Turning Rage. WebSRD:Ghast Dungeons and Dragons Wiki Fandom in: Templates, SRD, OGL, and 2 more SRD:Ghast Edit This material is published under the OGL Ghast Ghasts speak the languages they spoke in life (usually Common). Combat Although these creatures look just like their lesser kin, they are far more deadly and cunning. WebGhasts exude an overwhelming stink of death and corruption in a 10-foot radius. Those within the stench must succeed at a DC 15 Fortitude save, or be sickened for 1d6+4 … levita