WebHello! I'm Ivona - a Houdini TD, with a diverse artistic and technical background. My experience is in high-end VFX for commercials, episodic and Films. I work procedurally and find the most efficient way to get things done. I believe a CG ... I love the intersection of innovation and science together and using technology as a bridge to ... Web3d artist Michael Bitsakis talked about the way he uses procedural technology in his 3d workflow. He describe some of the ways you can implement Houdini software into your …
Möller–Trumbore intersection algorithm - Wikipedia
WebFeb 1, 2024 · Published by toadstorm on 02/01/2024. There was an interesting thread recently on Odforce in which someone wanted to be able to “boolean” a curve against a polygonal mesh; essentially chopping up … WebI am a Houdini-centric Technical Artist Consultant and feature film and animation effects artist currently at the intersection of Machine Learning, Computer Vision and state-of … initial number of console screen columns
Repair Self Intersection (Topographic Production) - Esri
Web3d artist Michael Bitsakis talked about the way he uses procedural technology in his 3d workflow. He describe some of the ways you can implement Houdini software into your Unity 5 tech. Interview recorded & edited by Kirill Tokarev. Introduction. See publication. WebI am currently completing a M.Sc. in Computer Graphics and Machine Learning at McGill and Mila. My goal is to develop applications at the bleeding edge of those two fields in order to contribute in shaping the future of visual effects tools. For the last decade, I have been working in the visual effects industry. I spent many years working as a Senior Effects … WebHaven't posted a proper update in a while, but thank you to all the play testers! I have started on working on your feedback!… mmm today\\u0027s stock price