Qsharedgltexture
WebAny 3rd party engine that shares its context with the Qt 3D renderer can now provide texture ids that will be referenced by the Qt 3D texture. You can omit specifying the texture Webqt_gl_global_share_context when letting Qt 3D drive the rendering. When setting the attribute Qt::AA_ShareOpenGLContextson the QApplication class, this will automatically make …
Qsharedgltexture
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WebQSharedGLTexture Class. class Qt3DRender ::QSharedGLTexture. Allows to use a textureId from a separate OpenGL context in a Qt 3D scene. More... Header: #include … WebMar 31, 2024 · I think that would be the easiest. If you want to do it purely in C++, another approach (but more complex to set up and that would have to be tested) is to use a QSharedGLTexture to tell Qt3D about an existing OpenGL texture by textureId.
WebMay 15, 2011 · The QAbstractTexture class shouldn’t be used directly but rather through one of its subclasses. Each subclass implements a given texture target (2D, 2DArray, 3D, CubeMap …) Each subclass provides a set of functors for … WebQt3DRender::QSharedGLTexture. Allows to use a textureId from a separate OpenGL context in a Qt 3D scene. Qt3DRender::QSortPolicy. Provides storage for the sort types to be used. Qt3DRender::QSpotLight. Encapsulate a Spot Light object in a Qt 3D scene. Qt3DRender::QStencilMask. Controls the front and back writing of individual bits in the ...
WebQSharedGLTexture Class (Qt3DRender::QSharedGLTexture) Allows to use a textureId from a separate OpenGL context in a Qt 3D scene. More... Header: #include … WebQSharedGLTexture QTexture1D QTexture1DArray QTexture2D QTexture2DArray QTexture2DMultisample QTexture2DMultisampleArray QTexture3D QTextureBuffer …
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